2 Hour Team Project
Decided to create a spinning globe with a fairground scene on it with a team of 3 people. I did some sketches of what I thought it could look like and some sketches on Photoshop to see what colours look good. Other team members did the lighting, 3D modeling and setting up the scene. Since most of my work was in pre-production, I helped with some 3D modeling for the carousel, teacups and horses for the carousel when I ran out of things to design. Ran out of time before putting them in the scene. The product at the end was a simply textured globe, a food stand, a Ferris wheel, and some lights.



The lighting and navigation of the scene looked good and displayed everything we worked on. The Ferris wheel model looked good, and the lighting improved the scene.
Time management overall was okay but I spent too much time on small assets and sketches before helping with modeling. It surprised me how quickly the team set up a coherent scene. Something I need to work on in the future is working faster, finding shortcuts to simple problems, and spending less time on unimportant things. Overlooked placing some models into the scene at the last minute.
Imagined Worlds moodboard/pitch
Prompt for the imagined worlds project: Metal and Glass
Created two quick moodboards, one for glass, one for metal
Idea for the glass moodboard was an aquatic theme based on glass tanks or screens. Wanted to incorporate stained glass windows because of the visual appeal and colour. Came up with a vague idea of a cult based in a church, worshiping something sinister behind glass
Wanted to do something related to liquid metal. Another vague idea of a vfx, matte painting or illustration depicting humans/androids inhabiting a planet made of liquid metal
Decided on a horror/steampunk trailer
- Digital but can do traditional if needed
- Using Photoshop mostly, can also use Maya and Sculptris if needed
- Need a graphics tablet but less detailed parts/blocking out may not require one.
Moodboards







Created mood boards to show what everyone’s ideas are when doing the concept art, character design, asset design, and environment design.
Technical specification
Technical Specification Update
Asset list
https://trello.com/b/ZfdE5Lb4/imagined-world
The assets are included within the tasks to be completed in trello.

Burndown chart
Production schedule
Sketches
Shot list
Storyboard
Created some of the storyboard, considering the angles that might be appealing and how to follow the pace of the trailer. To start with, the angles are simple and decorative, showcasing the eventual town, and the houses, vehicles and assets within it. The protagonist is shown walking through town, through an archway or bridge for vehicles, with something dark in the foreground to show depth, make the scene more interesting and add some atmosphere. Half way through, the antagonist will be hinted at, by having a shot including her silhouette or only a partial amount of visual information about her. When the trailer picks up pace, there will be a full shot of her by zooming in from a far shot of a tower she is standing on and some insert shots including a confrontation between the two characters happening under a bridge. Some shots are yet to be sketched out as shown below.

Complete version

Completed the storyboard and simplified the panels, focusing more on adhering to the shot list or adding changes such as a weapon shot before the conflict rather than a face shot, and a different perspective in the face off that adds more depth. The simplicity of some of the panels makes them hard to decipher so I added some storyboard notes for the rest of the team to read. Started from scratch, adding in panels from the previous attempt in a more appropriate order.
Storyboard notes
Panel
1: Simple shot of the city from a distance
2:Character walking through Victorian street lit by street lamps. Looks dilapidated compared to towers/bridges/landmarks.
3. Character in alleyway, hiding behind a corner looking out
4. Close up of characters eyes looking around for danger
5. More busy shot of the inner city
6. Hip shot or shoulder shot of main character looking at the antagonist at the other end of the tunnel, could also be side by side
7. Shot of characters drawing weapons could be more interesting than a close up of their faces.
8: characters run at each other and the screen cuts to black before they collide
9, 10, 11: Slow panning to the antagonist against the skyline on a tall building
12:Antagonist looking out, presumably at main character
13: close up of feet running off the edge of the building
14: Shot of character jumping from behind
/title and credits/
Recently the team decided against a steampunk theme. Steampunk isn’t an integral part of the storyboard and plan so far, aside from the asset list and moodboards, so starting now, the concept art will be a modern city theme and I will create some more moodboards with the updated plan.
Block out
Research images
Style guide
Audio plan

Concept art
Scrum
