Sculptris

Tried using Sculptris to expand the range of software I can use on any 3D projects. Started with a symmetrical blob of material and after experimenting for a while, made this:

Head modelling 1 front view

Although the face was exaggerated it looked like an alien so I added some alien features and deepened or exaggerated the existing features. There are some creases around areas where that were sculpted and edited a lot, such as around the eyes but since they took a lot of editing to look right, I think this is inevitable at this stage.

Head modelling 2 front view.PNG

Overall I’m very happy with the result, it is easier to navigate and create in than Maya, unity and mudbox in my opinion and with the option of symmetry it is easier to make something that looks good. I think it would be good for creating more complicated looking characters but maybe another software, such as Maya, would be more efficient for creating simple characters.

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