Emissive maps are textures that illuminate themselves by intensifying the pixels on the texture and can be used for things like screens, lights and anything that glows without being lit externally.


The intensity and colour of the light can be edited. There are two options:
Real-time: the light emission adapts to the surroundings, applying itself to other GameObjects as they move or change
Baked: The light is baked into the scene and does not adapt to changes in the environment