Walk cycles/ submission

These could be used as references to help animate walk cycles. The real person walking is the most realistic reference and is better at showcasing how real people walk before stylizing something animated. Animated references could have mistakes or be too stylized for starting out, especially if someone wanted to make a more realistic walk cycle, but they have more character and are more interesting to watch in a cartoon style.

Walk cycle attempt

What have you learned?

Learned how to pose a rigged character

Learned some of the way walking affects parts of the body like shoulders, the head, the hips and the feet

What have you done so far?

Posed some frames.

How good/bad?

Little knowledge of walk cycles and how to make it look smooth. Poses individually look okay but the placement and timing of different body parts needs improvement.

What next?

Look up references and pay attention to how I and other people walk so I can improve the movement in the animation.

________________________________________________________________________________________

Restarted animation because I thought pose by pose would improve the final result and I could work faster by having a guideline. The model turned out better and I animated more in a lesson with pose by pose. The timing of the movement in the body is better but there are areas that look too stiff. Directly referenced a video of someone walking so that improved the timing. The movement is basic and the character walks but there are issues with the timing of the arms and legs moving in rhythm without looking robotic and with the shoulders and hips moving too much or too little.

The above video appears slow but having the walk slow to begin while focusing on the poses and details seems to be helping. The movement of the arms and legs still looks disjointed but more synchronized than the last attempt. The legs appear to be snapping into place so I think more keyframes will be necessary to smooth this out.

Peer review

Your walk cycle is very smooth, looks very realistic and the secondary movements work well the the walk style. To improve maybe add more movement to the torso to give her more characteristics, also the knees almost look like they are clicking in place. You have added arcs to the the leg and arm movement which gives it a realistic feel.

Final submission

Self critique/review:

Although it isn’t likely to see anyone walking like this day to day, the movements look smooth, the loop looks seamless and I like the colours in the lighting. I tried to incorporate every part of the body to some degree because it seemed to make the result look more human the more small details were included such as the hips swaying and rise and fall of the chest.

Leave a comment