Started using Probuilder to create simple shapes for the 3D game. Probuilder has a lot of the same basic functions as Maya used to modify shapes but seems to be easier to navigate without problems in the program or the mesh although it might cause problems in stages past the blocking stage. I think it helped to use Maya beforehand because although it is simpler, it has many of the same tools used to modify shapes (extrude, edge/vertex/face selection, and tools to quickly colour and texture a shape without UV unwrapping.
It can also be easier to use because it has a wider variety of pre-made shapes such as stairs. The objects can be coloured and textured within unity quickly and don’t need to be unwrapped making it much more efficient.

